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VIRTUAL PARK ICO REVIEW


2016 brought in a plethora of advances in blockchain technology across domains such as business, science, and tech. A comprehensive conversation about trending technologies, however, would be incomplete without mentioning virtual reality (VR) and augmented reality (AR). With current VR systems still in relative infancy, the majority of hardware and software for the alternate reality space operates under centralized models. While the blockchain has already begun to disrupt ways VR is being built, the impact that Ethereum smart contracts will have on the technology is both innovative and exciting.
Virtual reality is a computerized creation of a virtual world. A completely computer-generated, three-dimensional version of an environment or image that users can interact with in a seemingly physical way. Considered a realistic, fully immersive experience, Wikipedia describes VR:
Virtual reality (VR) typically refers to computer technologies that use software to generate realistic images, sounds and other sensations that replicate a real environment (or create an imaginary setting), and simulate a user's physical presence in this environment, by enabling the user to interact with this space and any objects depicted therein using specialized display screens or projectors and other devices. Here is the deal, i will be introducing you to a revolutionary platform, which is the Virtual Park project and the team has developed a platform for the development of VR industry in the global market.
Thanks to the technological solutions of Virtual Park Company, we will present users with new opportunities to interact with the virtual world, identifying trends in the development of this industry. With the help of tokens, we intend to bring virtual reality to a new level of sensations and possibilities, as well as to make the technology more accessible.
ABOUT VIRTUAL PARK
Virtual Park is a platform for the development of VR industry in the global market. It is a multifunctional center that has the necessary hardware, software and specially modeled premises and their furnishings for the implementation of various types of visitors' activities, such as playing in virtual reality, learning using immersion in virtual reality, developing software and hardware solutions for games and solving various problems with the use of virtual reality technology and some others.
VR Park Digital Platform is a platform for developing and testing games and other software that implements and uses virtual reality to solve various tasks, as well as a service for distributing such games and programs.
Virtual Park project is designed to accelerate the development and integration of virtual reality technologies in various fields. At their fingertips, virtual reality parks does not only provide modern and attractive ways for users to have fun, but also reveals other opportunities of virtual reality, such as holding exhibitions with full immersion in exhibitions and safe training in conditions close to reality.
The unique team has created a platform to develop and distribute games and other software products that use virtual reality technology in various fields. Already today, virtual reality technology radically changes the process of user interaction with the virtual world and various applied computer programs. This leads to reforming public opinion about games and working with applications, thanks to the transformation of these processes into a type of active activity that does not cause harm to health, and makes it an indigenous plant. Together with each project participant, Virtual Reality Park Limited speeds up the distribution and integration of virtual reality into various processes, which will help make many human activities more useful and more useful.
VR Park Design Feature
On the off chance that we talk about the VR Park project in straightforward words, this platform adds to the mass advancement of programming and equipment for amazing VR content. Since this will make every one of the conditions that add to the unification of scholarly and stimulation arrangements. All things considered, deal with the project started in 2016, with the specialized help of HTC Vive and Tesla Suite. From that point forward, in 2017, the project exhibited its first VR Park in Russia, and after that in other European nations. Soon it is relied upon to dispatch another 28 parks in Europe and the United States, just as in the UAE.
Normally, so as to animate the steady interest from VR Park guests, they ought to routinely refresh their virtual substance with new universes and other fascinating highlights, because of which the client won't just have the capacity to have a fabulous time, yet in addition to increase some information and experience. Consequently, the authors of VR Park offer all engineers of virtual universes to consolidate a solitary framework to offer their items and applications.
How It works?
For developers
Access to the SDK
Integration into Virtual Park infrastructure
VR Lab: opportunity to realize your own product
VR Marketplace
Franchise Bonuses
Payment of VR applications in Virtual Park tokens
15% discount when paying for applications in VR tokens
10% discount on the purchase of a franchise
10% discount for VR parks visitors when paying in VR tokens
Virtual Parks and VR applications
Marketplace with a large selection of applications for Virtual Parks.
Entertaining, marketing, educational VR apps
VR Games for different age groups and business audiences
UNIQUE ADVANTAGES
The Body Control System
The main technological advantage is the body control system, which allows you to track all the actions of players within the smart space. This technology brings competitive advantages over existing projects.
The value of the Virtual Park platform
The value of the Virtual Park platform and the digital assets of the VR tokens, project depends on the growth in the number of active participants in the system. Thus, the primary task after the launch of the platform will be its popularization among the community of developers and techno geeks.
The Virtual Parks
Each VR game park is designed for an unlimited amount of content that visitors can choose. This content can be both gaming and educational.
VR Market
The VR application repository enables developers to host and implement their applications in a common store for all Virtual Parks and users.
One-stop VR application store
Support and product updates from the developer
VR Payment module
Full application integration with Virtual Parks and body tracking system
TOKEN AND ICO DETAILS
The VR tokens is the basis of the entire platform and will be released on the blochchain platform according to the ERC-20 standard. VR Token, released as part of a distributions, have a utility function, and will be a means of transferring value within the platform. The VR tokens can be used as a means of payment for the purchase of games and modules developed by VR, by both franchised Virtual Parks and regular users. Payment in tokens will allow the buyer to receive a discount of 15%
Token Details
Token Symbol: VR
Token Sale Start: 17.04.2019
Token Sale End: 29.05.2019
Tokens for sale: 3,900,000
Tokens Price: $1
Specifications: ERC-20
Soft cap: $800,000
Hard cap: $3,000,000
Sale duration: 42 days
Token and Cap Distribution
ICO DETAILS
PRIVATE SALE
17.04.2019—29.05.2019
30% Bonus
Soft Cap: $800,000
Hard Cap: $3,000,000
PRE ICO
24.06.2019—10.08.2019
20% Bonus
Soft Cap: $1,800,000
Hard Cap: $7,500,000
STAGE 1
24.08.2019—10.10.2019
15% Bonus
Soft Cap: $8,400,000
Hard Cap: $25,000,000
STAGE 2
24.10.2019—26.12.2019
10% Bonus
Soft Cap: $17,000,000
Hard Cap: $50,000,000
STAGE 3
24.01.2020—17.04.2020
5% Bonus
Soft Cap: $22,000,000
Hard Cap: $64,500,000
ROADMAP
2016 — Q4
Foundation of the Virtual Park company
Development of body tracking and motion capture technology
Development and construction of the first alpha version of the body control costume
Development of the camera system for body position tracking in spac
Integration of Leap Motion and writing of the software to capture the movement of the hands
2017 — Q1
Building System
The first tests of body control suit with synchronization of VR motion capture cameras
Development of stable software
Building and testing the first full version of the platform
Optimization of space position reading algorithms
2017 — Q2
Construction of the system
Presentation of the technology to the company's first investors and the first round of attracting investments
Development of VR applications and starting work on the SDK
Re-testing and debugging the tracking system
Development of interactive weapons for VR games and interactive objects
2017 — Q3
Exploring the needs of the VR market
Analysis of business needs and target audience of Virtual Reality
Own investments to create a test version of the Virtual Park ecosystem
Launch of the first platform in test mode
Setting up a Body Control System
Design project of the platform and formation of a strategy for the platform to enter the open market
2017 — Q4
Early Product Version
Presentation of the SDK to third-party developers
Attracting a second round of investments in the project
Acquaintance of the project with users in open areas
Software development to expand the functionality of Virtual Parks
Review of technology solutions and platform positioning in the open market
PR and marketing of open areas
2018 — Q1-Q4
Preparation for the distribution of tokens
Preparation the use of blockchain networks in the Virtual Park ecosystem
Getting started on the Virtual Park project regulations
Attracting consultants
Acquaintance of the project with potential investors
Development fundraising company
Overview of the technology solutions and platform positioning
Media plan development and marketing research
Registration of Virtual Park in the UK
2019 — Q1
Distribution of VR tokens
Virtual Park project presentation on the open market
Virtual Park Marketing Campaign
Start attracting capital to scale the project to the world market
Road Show in Asia and Europe
Distribution of VR tokens
Summing up and making construction regulations
2019 — Q2
Payment in blockchain VR Token
Construction of the first Virtual Parks after distribution of tokens
Development of VR apps marketplace for VR Market
2019 — Q3-Q4
Effective promotion and integration
API development for integration with Virtual Park apps
The second stage of the construction of parks in the USA
Summing up interim results and public report
Localization of the platform into additional languages
Starting blockchain network and introducing VR token into circulation
UNIQUE TEAM
Kirill Granev: CEO
Custodian Foundation Managing Partner. Monoreto Pte LTD CEO. Kirill is the leader of the Virtual Park project and believes in the popularization of VR / AR technologies. Entrepreneur. An expert in blockchain technology and token management.
German Molchanov: CCO
Businessman of the year 2015 according to the Plekhanov Russian University of Economics. Herman is director of strategic development of the Virtual Park.
Katarina Stabredova: PR Director
Katarina is an expert in the field of PR and marketing projects in Europe, Russia and CIS countries. Prior to the ICO market, she worked with the largest cosmetics brands and Russian pop stars. The organizer of Russian Fashion Days. She knows this market from the inside and thanks to many years of experience, she copes with any task.
Andrey Vinnikov: Frontend Developer
Lead interface developer with experience in creating high-load systems. Data Protection and Cloud Expert.
Yuriy Lavroushen: Full Stack Developer
A multidisciplinary cloud application developer with experience in developing educational platforms.
Dmitry Turovets: Promotion Consultant
Project promotion specialist, an active participant in the Virtual Park project. Participant of the largest media projects on PR campaigns: Russian Railways, Subway, MediaInform and Claustrophobia quests. He has valuable experience in promoting brands for more than 5 years. In the VR Park he is strategic planner.
Andrey Gillikh: UX/UI Developer
Developer of advanced UX/UI interfaces specializing in 3D graphics for virtual spaces and games! He has been working in this field for over 10 years. In Virtual Park occupies the position of Graphic Designer.
Mikhail Gerasimov: Technical Consultant
IT specialist arranging commissioning works with active VR spaces with more than 8 years of experience! He witnessed from the earliest times the development of the VR industry in Russia. He is one of the first technical engineers to promote this direction in the business.
Alyona Ivanova: Editor-In-Chief
Editor-In-Chief, expert on working with the social media for more than 5 years, has an excellent command of English. Alyona is involved in the VR/AR technology industry, for she is confident that this direction will actively develop over the next 10 years.
Oksana Tovstoles: Partner Manager
Chief manager of our project. Handles all related documentation and helps the team communicate with strategically important project partners. She has experience in the field of personnel management for more than 7 years.
Alexandra Fefelova: Designer
Illustrator with valuable professional experience. Alexandra specializes in branding and graphic support of business. She has a wide range of skills: generation of ideas, creation of concepts, strategies, presentations and project management. Every business should have its own unique name and face that would attract attention and increase both sales and demand. In Virtual Park she is engaged in the development of illustrations for game models and landscapes!
Ruslan Sadovnikov: Chief Legal Advisor
Provides legal advice related to development of the project, drafting necessary documents and registration of rights. Has 20 years of experience in establishment of legal structures in offshore and onshore jurisdictions, crossborder transactions, intellectual property, real estate and other legal support of local and international companies.
Alexey Gagarin: Media Consultant
Specialist in the promotion of projects in the media! With more than 12 years of experience in this field! VR Park holds a position of key partner manager.
Bakhodur Madzhitov: Web Developer
Web programming specialist, active participant in the VR Park project. He used to work in a large IT company "Rosait". He has a very substantial experience in the development of web-resources for at least 7 years. Co-founder of the DoublePrint design and print studio.
Alyona Kachan: App Designer
Multi-skilled designer, specializing in mobile applications (IOS and Android), with experience in developing educational platforms
Evgeny Saratovtsev: DevOps Engineer
DevOps engineer with more than 6 years experience at financial and banking projects. Key experience to support high availability and proactive incidents monitoring.
Ksenia Oleynik: Multimedia designer
Multidisciplinary specialist, development of Сinema 4D and AutoDesk Fusion prototypes. Visualization of interiors and commercial premises, selection of materials and implementation of ideas!
Aidar Salimov: 3D graphic Designer
3D graphic designer and illustrator
design of virtual reality world;
design of printed products;
character design;
illustration of articles on websites;
design icons on sites;
modeling of characters, packages, and various interior objects;
Experience since 16 years!
ADVISORS
Dmitry Teryomenko
Legionnaire of the Ukrainian national volleyball team. Silver medalist of Gwangju Universiade 2015.
Anton Simutov
Entrepreneur, restaurateur, founder of a network of lounge areas Feromon Group. Private investor. Anton believes in VR/AR industry and is already one of the first integrators of virtual reality in business in Russia.
Olga Kulkova: Doctor of Aesthetic Sciences
Promotes the integration of Virtual reality into medicine in Russia.
For more information, please visit the links i have provided below;
Author: BrainerdPaul
BitcoinTalk profile link: https://bitcointalk.org/index.php?action=profile;u=1680409

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